The online racing simulator
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Flame CZE
S3 licensed
Moderator
Thanks for the explanation, Scawen.

If I understand it correctly, a different technique would have to be implemented to generate soft shadows with variable-size penumbra. I found some presentations talking about percentage-closer soft shadows (PCSS).

From slide 39 on:
https://developer.download.nvidia.com/presentations/2008/GDC/GDC08_SoftShadowMapping.pdf

They do mention using ESM to filter the shadows, but that's where my understanding ends Big grin Interesting topic nonetheless.
Flame CZE
S3 licensed
Moderator
I've added roll down front windows using extra light toggle for both UZOVKA and EMKO. It's not perfect but I quite like it.


Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
One thing I've been wondering, although not related to Kyoto updates but the new lighting system in general. In real life, all shadows created by light sources of some width/height include penumbra, where only part of the light source is occluded by an object. This makes the shadows look softer the further away it is from the occluding object:



Judging from the new screenshots, the shadows are always sharp no matter the distance from the object. Is this something that you would like to look into in the future? I don't know how difficult it would be to implement but I think it would add an extra level of realism for the new shadows.

Edit: Judging by the reactions, some people seem to misunderstand - I'm not saying this is essential to have or should delay the big update, it's just an observation, something that would be nice to have.
Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
POSCHER 819 is marked as WIP - make sure you enable "include WIP mods" in filters
MERSOLES CE66S is not approved - make sure you show "all" instead of "approved"
Flame CZE
S3 licensed
Moderator
What exactly was the issue? Was it the same that Scawen explained here? https://www.lfs.net/forum/post/2112184#post2112184
Flame CZE
S3 licensed
Moderator
You can join the LFS discord server https://discord.com/invite/wZrUTJN and ask in #technical-assistance channel
Flame CZE
S3 licensed
Moderator
Make sure you follow these steps: https://en.lfsmanual.net/wiki/Skin_Tutorial#Using_a_skin_in_LFS

Not sure what can be wrong...
Flame CZE
S3 licensed
Moderator
Which skins in particular?
Flame CZE
S3 licensed
Moderator
Are the skins named correctly - e.g. XFG_something.jpg? Or can you tell where you downloaded the skins from so we can verify it?
Flame CZE
S3 licensed
Moderator
BILCROSSFABIO got deleted and I can't find the Superb now.

I've added your Tatra 17 Smile

Flame CZE
S3 licensed
Moderator
Ah sorry, I knew I'd missed something Face -> palm will fix soon
Flame CZE
S3 licensed
Moderator
All published CZ&SK mods in one picture Smile
Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
  • pop-up headlights
  • working sidelights and front indicators
  • better tail light texture
  • exhaust texture
  • small progress on texturing the interior (carpets, leather)


Flame CZE
S3 licensed
Moderator
Makes me wonder what surprise is hiding behind those dark tinted windows
Flame CZE
S3 licensed
Moderator
  • rear light & side indicator textures
  • leather & plastic interior textures
  • working steering wheel subobject
  • tweaked window color
  • black window frames



Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
You can do all of these in LFS editor.
Flame CZE
S3 licensed
Moderator
- mirrored car body model
- added textures for windows, mirrors, number plates
- mass distribution tube frame (1350 kg 44:56)
- basic suspension setup (MacPherson front, trailing arm rear)
- rough power/torque curves (304 bhp, 371 Nm)





Flame CZE
S3 licensed
Moderator
You can do that on the server if you join as an admin and load the layout from Shift + U mode.
BOLD VKX
Flame CZE
S3 licensed
Moderator
This mod in progress is heavily inspired by a real Czech car designed by Václav Král in 1991. The plan was to produce a limited series of 100 units, but only 3 prototypes were made and 1 kit with no engine and gearbox.

I've bought this 3D model by sdmodely on CGTrader. Sadly it is too high-poly to be imported directly into LFS Editor so I had to decimate it a bit. I will try to fix some topology issues but overall it looks pretty good.



Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
In the host settings, there is an option called "Open config" - you need to set that to "Yes".
Flame CZE
S3 licensed
Moderator
You can change the vehicle class to "bus".
Flame CZE
S3 licensed
Moderator
WIP mod published Smile I have added skin support with a bunch of default color variations.



Flame CZE
S3 licensed
Moderator
Can you be more specific what exactly LFS is missing? With the introduction of vehicle mods, you are now able to adjust the torque curves of the engine or change many aspects of the suspension. I'm not sure what you mean by "more detail to suspension", "tune the differential" or "shows what it does with suspension".
Flame CZE
S3 licensed
Moderator
The longest standing WRs top 100 can be viewed here: https://www.lfsworld.net/?win=hotlaps&whichTab=wrs&lswrl=1
Flame CZE
S3 licensed
Moderator
Those mods aren't officially supported. You can choose from over 2000 official mods in the built-in mod system.
FGED GREDG RDFGDR GSFDG