In subobject mode, when you toggle the bounding box and make it fit the main object, it would be nice if the dimensions of the box would be displayed. It would make it easier to know the dimensions of the car.
I'm curious what progress Eric has made regarding the track updates and even the new tracks. Last report from him was in the 20th anniversary news article from 2022. Are the existing tracks fully updated now, or are there still some holes to fill? It would be nice to see some screenshots if there is something new to show.
In the IS_NCI packet, the IPAddress property is "unsigned". It's also a 4-byte integer so it should work the same, but is there a reason why it's not "in_addr" too?
I’d suggest to include a copyright usage license like you see on Sketchfab for instance, so modders would know if its ok to use in LFS mods and under what conditions. It would also be more transparent for the reviewers.
It is a limitation of LFS physics. The physics contact points are only placed at the bottom of the tyre, when the car is level with the ground. Other parts of the tyre don't have any collision detection.
Updated suspension geometry:
- upper and lower pivots are closer together so the wishbone arms are not parallel anymore
- thrust bearings are higher and closer to the
car centerline
- raised rear max up value to 0.3 m for more available travel
Updated default setup:
- added more stiffness
Hopefully the car is more stable now and does not bottom out as much. Feedback is welcome
You can control local car lights by sending an IS_SMALL packet with a SubT of SmallType.SMALL_LCL. For example, to turn the high beam on, you send this packet:
inSim.send( new IS_SMALL({ SubT: SmallType.SMALL_LCL, UVal: LocalCarLights.LIGHTS_HIGH, }), );
Handling commands is done by setting the command prefix character in the inSim.connect() method config and then listening for the IS_MSO packet.
I have created a demo application where you can type !lights on or !lights off to toggle the car's high beam. You can check the full source code at github.com/mkapal/node-insim-car-lights-example. The main program code is in index.ts. Feel free to clone the repository, follow the instructions in the README file and see if it works for you.
You can download a fresh LFS installation from the downloads page, install it in a different directory and copy&paste the LFS_restart.exe file from there.
LFS_restart.exe is used for automatically restarting LFS after installing an update via the in-game auto updater.
In Access Control - "Allow IP addresses to the InSim port", you probably have more than 8 IP addresses or ranges set. It seems like there is a limit now.